Friday, April 4, 2008

Pro Evolution Soccer 6


Pro Evolution Soccer 6 is one of Konami's highly successful Pro Evolution Soccer franchise. Released on October 27, 2006 for the PlayStation 2, Xbox 360 and PC platforms and following on the Nintendo DS and PlayStation Portable on December 1, 2006, Pro Evolution Soccer 6 is the 6th edition of the series for the PlayStation 2, 2nd for the PlayStation Portable and 4th for PC. This year features Pro Evolution Soccer 6 making its debut on the Nintendo DS and the Xbox 360. The Xbox 360 version features improved graphics, but retains gameplay similar to the other console versions. The edit mode has been stripped down for the Xbox 360 release, due to time restrictions. The graphics engine on the PC does not utilise the next-gen 360 engine but will again be a direct conversion of the PlayStation 2 engine.

A Bundesliga license was supposed to be a feature of the game but Konami were forced to remove the Bundesliga license, which means the Bundesliga is not present in PES6, not even as a series of unlicensed teams.

This is the first time the International Challenge Mode has been included on the PES Series. Usually this is seen on the Japanese version - Winning Eleven - where you play as Japan and take them through the qualifiers to the International Cup and then attempt to win it. On PES, however, you have the ability to choose any playable nation on the game. The user can only play the qualifiers from Europe, South America and North/Central America. Although the tournament is not licensed, the qualifiers have a lot of similarities:

  • A cross-playoff is used between a South American team and an Oceanian team, and a North American team plays an Asian team.
  • There is the same number of qualifiers on the game from each region as there is in the real World Cup. e.g, 14 qualify from Europe.
  • The qualifiers from South America are the same - 10 teams play each other twice with the top 4 qualifying and 5th place entering the cross-playoff.
  • The qualifiers from North America are the same - 6 teams play each other twice with the top 3 qualifying and 4th place entering the cross-playoff.

Team selection can be changed before each game and the player can choose from any player with the eligible nationality.

It should be noted that there are many more unlicensed national teams available in International Challenge Mode featuring full squads. Still those teams can not be selected to be used in International Challenge or any other game mode. These teams are Bosnia and Herzegovina, Estonia, Israel, Panama, Honduras, Guatemala, Jamaica, Bolivia, Venezuela, China, Iraq, Jordan, Kuwait, UAE (United Arab Emirates), North Korea, Uzbekistan and Bahrain. The International Challenge mode is only available in the PlayStation 2 and PC versions of Pro Evolution Soccer 6. The Xbox 360 and PSP versions do not include this mode.

Kenshin Himura


Kenshin is born into a peasant family under the given name of "Shinta". After losing both his parents to cholera by age seven, he is later sold into slavery. The slave-traders' caravan is then attacked by bandits who killed all with the exception of Shinta, who is saved by Seijūrō. Seijūrō decides to adopt Shinta into his apprenticeship, and renames the boy "Kenshin" (with 'Ken' meaning 'sword' and 'Shin' meaning 'heart'), believing that 'Shinta' is not a fitting name for a swordsman.

After a few years under Seijūrō's guidance, Kenshin's wish to protect the people with his skills results in his abandonment of both his master and his training. His sword skills soon attract the attention of Takasugi Shinsaku, who transfers him into the ranks of Katsura Kogoro, a leader of the Chōshū clan. Kenshin is sent to Kyoto and assigned the role of an assassin, sharing the common goal of the Ishin Shishi upon the Tokugawa Shogunate. Within the first six months of his career, he kills over 100 people, and eventually became known as the "Hitokiri Battōsai". At one point, he comes face to face with Yukishiro Tomoe, who initially wanted to avenge the death of her fiancé, whom Kenshin had killed, but falls in love with him instead. After the crisis suffered by the Chōshū clan in the Ikedaya Jiken, both Kenshin and Tomoe get married and flee to a remote village.

Sometime later, Tomoe meets with the leader of the Yaminobu, a fictional pro-Shogunate covert network of ninjas that had formulated a plan to assassinate Kenshin. She realizes that all along they had actually used her to create Kenshin's weakness. Meanwhile, Kenshin runs off to find his wife, but is ambushed by Yaminobu ninjas and severely wounded. He escapes and eventually finds Tomoe with the leader of the Yaminobu. In a desperate attempt to defeat the leader, Kenshin blindly swings his sword, killing both his assailant and Tomoe, who had jumped in at the last minute to save Kenshin from a fatal attack. Tomoe's knife had flown into the air and coincidentally slashed Kenshin's cheek, creating the famous X-shaped scar across his left cheek. Following the death of Tomoe, Katsura replaces Kenshin in his role as assassin. Kenshin is reassigned as a guerrilla swordsman protecting the Imperialists. After the end of the Bakumatsu, Kenshin leaves Kyoto.

Kenshin's desire is to protect people from danger without killing. Formerly known as "the strongest hitokiri," Kenshin is the main target of many old enemies, thus he avoids letting others get too close to him personally for their own protection. However, he eventually begins relying on a few friends, such as Sagara Sanosuke, his most reliable friend, and Myōjin Yahiko, whom he sometimes allows to fight alongside him. He also has a rivalry with the ex-Shinsengumi member Saitō Hajime since the Bakumatsu. Although they become partners in the series, they both know that one day they will finish their duel. After the end of the Jinchu Arc, Kenshin challenges Saitō to end the rivalry but Saitō refuses to fight since Kenshin is different from the time they were enemies.

Throughout the series, a young woman named Kaoru develops strong romantic feelings for him, and he also comes to love her. Despite his feelings, he is constantly haunted by the wrongs committed in his past, and believes he does not deserve happiness. However, as he notes how Kaoru would feel if he dies, Kenshin decides not to leave her and regains a desire to survive.

If he is not able to protect his loved ones, he begins to shift into his "Hitokiri Battōsai" personality, and takes extreme measures in order save others, caring little for the well-being of his opponents. However, Kenshin avoids changing his personality, swearing that he will never kill, and will try to avoid the deaths of as many people possible.

Kenshin's Japanese-language dialogue contains some unusual words and catch phrases which can cause problems in translations. Most of the time, he refers to himself with the extremely humble pronoun "sessha" (translated in the manga by Viz as "this one") and uses the formal verb "de gozaru" (conveyed by Media Blasters by phrases like "…that it is."). He also addresses most women with an honorific which is generally reserved for feudal lords. In the English anime, "Miss Kaoru" is used instead of "Kaoru-dono." When in his "Battōsai" mode, Kenshin changes from being polite to serious; one of his quotes, "de gozaru", disappears and "sessha" is replaced with the more typical brash male pronoun "ore". Along the series, Kenshin uses the quote "oro", which expresses surprise or dismay, based on the similar exclamation "ara" (generally considered feminine). As proper Japanese vocabulary, "oro" only exists as a word for lochia. In the English dub, "oro" has been translated into "huh". "Oro" is kept intact in the Viz manga

Drama.


This cartoon is a tribute to all those people we know who have more drama in their lives than the rest of us. And it's not because their lives are particularly more dramatic, it's because they know how to bring out the drama in pretty much anything.
We all know people like this - the people for whom a small blip on the radar means imminent galactic exploding traumatic disaster.
Come to think of it, we all probably trade off being this person.

Tekken 5

Tekken 5 is credited for taking the series back to its roots. It incorporates a faster, more fluid fighting system, improved graphics, returning characters, and some of the Tekken series' trademark infinite stages. New to Tekken 5 is the crush system which affects the vulnerability of a character while they attack. For example, a move with jumping properties, such as a hopkick, will be completely invulnerable during most of its animation time to all of an opponent's low attacks.

It also retains its wall juggling concept from Tekken 4, but the element is effectively less easy to abuse and easier to defend against. The home version is a collector's edition of sorts, as it includes the arcade versions of Tekken, Tekken 2, Tekken 3 and StarBlade (as a hidden game). Tekken 5 also allowed players to customize their fighter for the first time, allowing them to change the colors of their outfits, buy additional costumes (only available to a few characters), and equip them with items by using money gained from playing the Story, Survival, Time Attack, the side-story Devil Within, and Arcade Battle modes.

Tekken 5 includes a fighting minigame in direct lineage to the Tekken Force modes in Tekken 3 and Tekken 4 called Devil Within. This minigame follows the adventures of Jin Kazama as he searches the G Corporation in search for information on his missing mother and other answers. Being somewhat story oriented, the player is not permitted to use their own choice of characters like previous iterations. The game also uses a limited button system, incorporating a Block and Jump button as well as sizing down the attack buttons to simple "Punch" and "Kick" buttons (though, some of Jin's fighting special moves can still be performed such as his Demon's Paw). Along with fighting various Jack models in the mini-game, the player must pursue minor key quests to proceed. This mode is one of the two ways to unlock the playable version of Jin's Devil incarnation.


After the conclusion of King of Iron Fist Tournament 4, father Kazuya Mishima and son Jin Kazama, battle each other at Honmaru, located within the Mishima estate. Jin quickly beats his father. The eldest Mishima, Heihachi, enters the Honmaru to find his son defeated and unconscious. Heihachi and Jin begin battling. During the battle, Jin begins to manifest the Devil he inherited from his father, Kazuya. Just as it appears that Jin will kill Heihachi, Jin suddenly gains control of his body and flies away.

Suddenly, a bunch of "Jack" robots interrupt the battle. Both Kazuya and Heihachi are surprised at the attack, and begin battling as a team against the invasion. During the battle, however, Kazuya betrays his father, throws him into the kiss of death. Raven, watching on top of the cliff, speaks into a headphone, reports, "Heihachi Mishima...is dead."

After hearing of Heihachi's death, people believed that it would bring the end of the Mishima Zaibatsu. However, an unknown person had taken control, and a month later Mishima Zaibatsu announced the opening of The King of Iron Fist Tournament 5.


One Piece "Grand Advanture"



One Piece: Grand Adventure (Wan Pisu: Gurando Adobenchaa) is a video game for the Sony PlayStation 2 and the Nintendo GameCube. Unlike other One Piece video games, this one was developed specifically for the US. The gameplay is similar to One Piece Grand Battle! (known in Japan as One Piece: Grand Battle Rush!). Based on the popular Anime and Manga series, One Piece, Grand Adventure contains more characters (Zeff, Kuina), levels, and features, some of which were cut out of the U.S One Piece Grand Battle. game was also released in Korea, Australia, and in both Spain and the UK in Europe.

One of the new features in Grand Adventure is Adventure mode, which allows the player to sail the Grand Line and visit various islands from the One Piece anime, similar to The Legend of Zelda: The Wind Waker (though unlike The Wind Waker, you will be able to select certain "hotspots" and sail there automatically). On these islands, the character will engage in combat against other One Piece characters, who if defeated may join your character's crew, or play in various mini-games. In the fights, characters gain experience points and can level up, where the player can level up certain stats of the character (HP, attack, defense, etc.).

There are 5 known Captains and their difficulties:

  • Captain Monkey D. Luffy - Easy -level 3-30
  • Captain Buggy the Clown - Normal -level 5-30~
  • Mr.0/Sir Crocodile - Hard -level 20-40~
  • Captain Chaser(Captain Smoker) - Hardest -level 5-30~
  • Usopp - Pirate Panic (You can custom make your own team of pirates in Pirate Panic mode. You can also use any character you unlocked in the game.) -level 40-10

There is a total of 24 playable characters. There is a total of 51 support characters which the player can choose in addition to their playable character. While the support characters are not controllable, they are able to help the player when called out. There are six types of support characters: Dash, Jump, Ride, Recovery, Gun, and Area. Each type of support character has its own advantages and disadvantages in battle.

Each character is assigned support characters. Every character has at least one, but none of them have more than three. In some game modes, the support characters the player can choose from are limited to the ones assigned to that specific character. In most modes, all unlocked support characters are available. There are some exceptions where a support character can never be used by any character other than the one it was assigned to. In some cases, a support character does not even have a character that it is assigned to.



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